Archive for the ‘Sessions’ Category

Game On

Thursday, March 2nd, 2006

Game On - Is the Future of Learning Playful?

Are computer games the holy grail for educating a digital generation? Or are they a red herring that we should ignore while we get on with the serious business of raising standards?

Drawing on evidence from classroom teachers using games, from practical attempts to create new games for learning and from the latest academic research in the field, this presentation will provide an overview of the current ‘state of play’ in the area of games and learning and examine what lessons we can learn from games play for the design of learner-centred and collaborative learning communities.

What Kerry Facer said:

“I’m not going to talk about games as “chocolate covered broccoli“, games as motivation.

When we are bringing these technologies we can’t just think about us doing things better. It’s not just about efficiency, it moves goals along.

It asks us how do we have to change in order to meet our present and future goals. This is not a technologist determinate environment.

Learning with games outside schools

Computer games are almost the defining technology for youth. Games are coming out of the bedroom, going mobile.

Key argument from researchers - “little learning engines” - new models of learning.

- Goals, tasks and immersive motivational
- Flow, incremental and personalised challenges
- Multi-modal learning, rich resources to support understanding and engagement
- Simulations, complex relatinships to supportthinking skills and strategies

These arguments have been around a long time.

In the 1990s, researchers began looking at:

- exploration of alternative indentities and realities
- knowledge building communities (as much money is put into this as producing the games eg. magazines sharing tips etc.)
- online games - 51% of children paly these games when they go online

Games are powerful personal collaborative online learning spaces. All of the research says that elements that are attractive in games is good learning practice.

Implementations for education:

rethink the identity of the child on schools
rethink learning relations
rethink educational goals
rethink the organisation of schools

Researchers have decided that it too hard to work with schools anymore.

Sites of creative practive - ‘machinma’ - creating new forms through games resources.

Caveats:

Research based - who included?
A lot of research is with high users of games.
Not all games, but ’some games’
Violence Health and Cutural Stereotyping
- the ‘Emily Dickinson game’ / ‘the movies’

There is a bit of a fight going on.
59% of teachers wanted to use games in schools
53% of these for motivational reasons - worrying
49% main barrier = access to equiment
but 71% of teachers don’t play games

Can you use mainsteam games in school, not for motivation but for curriculum goals

Games used:
Rollacoaster Tycoon
Knights of Honour
Sims 2

Lessons so far, full report in August

Teachers either massively enthusiast or extremely sceptical.
Some are too hard and take long to learn
They need to be rich
relevance to educational goals
age appropriateness
cultural issues
technical issues - school computers not designed for this sort of use eg. graphics.

Examples:

Susan, Rollercoaster to teach forces in KS3 Science
She ran a pilot, pupils produced a handbook for other pupils
Project rollercoaster motion onto screen; they then work out the laws of motion

Mike, Knights of Honour
Thinkng skills, decision making, working with information, comparing game with other sources of information.

Teachers need support - from SMT, both technical, and cultural from other teachers. Time to play the game, and the freedom to pilot things out and for it to go wrong.

Finally some theoretical issues - create reflective space for educational thought about the pedagogy. Teachers were suffering about not having a language to talk about learning.

What happens when the school culture meets the game culture?
Games cultures change, they get better. The role of the teacher makes the implicit knowledge explicit. But what can happens is that the games stop being games. Most important think is that the identity of the gamer changes to the educational pupil. This is fundamentally different.

LET’S CLAIM THE RIGHT TO EXPERIMENT!

The View from the Classroom

Thursday, March 2nd, 2006

What was said in this session:

Pupils and staff from the Cornwallis School and Hugh Christie

Hugh Christie Technology College - Anything is possible

A 1170 non selective school with 1:1 ratio, many being Tablet PCs.

Would a teacher of yesterday recognise our classrooms of today?

We would like to think that the answer to this is no. We have created different learning spaces of different sizes. The ICT is in classroom and in the hands of pupils and teachers.

Our objectives:

- Personalising learning

- Creative learing

- Integrated learning

Power of personalisation, example, PDAs in Year 10 Geography. The PDA is ideal tool. Jamie said:

“Its’ portable and easy to carry around … we can personalised to our taste. There are about 20 pupils using them. I’ve using it a Geography to do survey’s and collect data. Here we use Pocket Word and Excel. We also use a GPS system to plot where we are. the advantage is that we are not using a paper clipboard. Everything is stored in one place, we can do your work on the go.”

Power of Creativity example, using Flash. Easy to make simple animations. Pupils can create animations to illustrate concepts. Teachers find it easy as well.

“I found it easy to use in Geography and other subjects such as ICT. For example, the way in which a volcano erupts. It’s much more interesting to use than paper and pencil. … Flash is great fun to use, it makes learning fun.”

Power of Integration, example, Tablet PCs.

“Global Warming presentation was created on our tablet PC using research from the internet. We worked as a group to do this. I like it that the teachers are helping us and not telling us.”

Research and Development
We’ve set up an ‘ICT champions team’ to help staff develop competencies. They run sessions for other teachers.

We also have feeder schools coming to our schools, and community projects.

Cornwallis School

We have to do more with less resources.

The lonely artisan problem - the teacher in individual classroom. A distinctive problem. They need to work together.

Some solutions:

- work on as many agendas as possible at the same time
- make it simple
- make it fast
- don’t worry about confusion
- chaos is normal

A series of 100 day plans.

Shift the budget away
Invest in technology, aim for 1:1 access
Development of a common curriculum
Develop a common communications model
Focus on teaching and learning with use of project based learning; teacher and coach model
Use of external Ofsted inspection teams
Assessment of learning every 7 weeks
Change the staff culture e-scripting
Relationship driven environment
Key Performance indicators
re-branding exercise
sell the idea of education - make it cool
data mining leads to new sub groups
offender profiling identifies those at risk

Continuing Teaching and Learning in ICT

Thursday, March 2nd, 2006

Continuing teaching and learning in ICT: This session will provide an update on the ICT strand of the secondary strategy, looking at what has been learnt so far and the issues still faced and how they might be tackled. There will be a chance to consider the new testing regime that becomes statutory in 2008 as well as consideration of the progression through key stage 3 into qualifications in ICT.

Personalised Learning in the Secondary School

Thursday, March 2nd, 2006

Aplace holder for thoughts, questions and discussion about this session.

The TDA

Thursday, March 2nd, 2006

The TDA - What we have Learnt and what we will be doing in the Future.

A place holder for thoughts, ideas and discussion about this session.

Blogging in Schools

Thursday, March 2nd, 2006

This session will outline the potential teaching and learning benefits of using weblogs in schools. It will also address any concerns or questions that delegates might have about weblogs. Subject to wireless connectivity being available, delegates, if they so wish, will also have the opportunity to undertake some live blogging, before, during and after the event.

E-smoothies

Thursday, March 2nd, 2006

A placeholder for ideas, thoughts and discussion about this session.

Learning from Experiences of Satellite Education

Thursday, March 2nd, 2006

Over five years, more than 400 secondary age pupils completed their education via one of the Satellite Virtual Schools. More than 400 young people with chronic medical needs have gained GCSE qualifications and moved on to Universities, Colleges, further training or work. This session offers insights into the experience of these pupils, their families and teachers to illustrate what works from a management and from a teaching perspective. There will be an opportunity to consider its potential of satellite education for young people who are unable to attend regular schools, sixth forms or Colleges of FE.

Using Becta’s FITS Material to Structure Technical Support

Thursday, March 2nd, 2006

A placeholder for thoughts, ideas and discussion about this session.

UPDATE:

Alex has kindly made his presentation available on his naace blog. A direct link can be found here:

FITS PowerPoint Presentation

Alex Jones

Thursday, March 2nd, 2006

Alex Jones, who is presenting the session entitled ‘Using Becta’s FITS Material to Structure Technical Support’ has created a Naace Blog.

Just a week before having to present to conference I feel nervous. Nerves come from wanting to get across to as many people as possible the great strengths of this approach to technical support whilst being very aware of how dry and uninteresting the material can be. All my experience in ICT in schools is that the technical support stuff is absolutely vital for all of the glamorous, exciting, cutting edge stuff with students to work. If technical support works well nobody notices it. If it fails to do its job then ICT just takes up desk space. So I feel like this presentation might well be one of the most important for the future success of ICT in UK schools.


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