Archive for the ‘Keynote Address’ Category

Game On

Thursday, March 2nd, 2006

Game On - Is the Future of Learning Playful?

Are computer games the holy grail for educating a digital generation? Or are they a red herring that we should ignore while we get on with the serious business of raising standards?

Drawing on evidence from classroom teachers using games, from practical attempts to create new games for learning and from the latest academic research in the field, this presentation will provide an overview of the current ‘state of play’ in the area of games and learning and examine what lessons we can learn from games play for the design of learner-centred and collaborative learning communities.

What Kerry Facer said:

“I’m not going to talk about games as “chocolate covered broccoli“, games as motivation.

When we are bringing these technologies we can’t just think about us doing things better. It’s not just about efficiency, it moves goals along.

It asks us how do we have to change in order to meet our present and future goals. This is not a technologist determinate environment.

Learning with games outside schools

Computer games are almost the defining technology for youth. Games are coming out of the bedroom, going mobile.

Key argument from researchers - “little learning engines” - new models of learning.

- Goals, tasks and immersive motivational
- Flow, incremental and personalised challenges
- Multi-modal learning, rich resources to support understanding and engagement
- Simulations, complex relatinships to supportthinking skills and strategies

These arguments have been around a long time.

In the 1990s, researchers began looking at:

- exploration of alternative indentities and realities
- knowledge building communities (as much money is put into this as producing the games eg. magazines sharing tips etc.)
- online games - 51% of children paly these games when they go online

Games are powerful personal collaborative online learning spaces. All of the research says that elements that are attractive in games is good learning practice.

Implementations for education:

rethink the identity of the child on schools
rethink learning relations
rethink educational goals
rethink the organisation of schools

Researchers have decided that it too hard to work with schools anymore.

Sites of creative practive - ‘machinma’ - creating new forms through games resources.

Caveats:

Research based - who included?
A lot of research is with high users of games.
Not all games, but ’some games’
Violence Health and Cutural Stereotyping
- the ‘Emily Dickinson game’ / ‘the movies’

There is a bit of a fight going on.
59% of teachers wanted to use games in schools
53% of these for motivational reasons - worrying
49% main barrier = access to equiment
but 71% of teachers don’t play games

Can you use mainsteam games in school, not for motivation but for curriculum goals

Games used:
Rollacoaster Tycoon
Knights of Honour
Sims 2

Lessons so far, full report in August

Teachers either massively enthusiast or extremely sceptical.
Some are too hard and take long to learn
They need to be rich
relevance to educational goals
age appropriateness
cultural issues
technical issues - school computers not designed for this sort of use eg. graphics.

Examples:

Susan, Rollercoaster to teach forces in KS3 Science
She ran a pilot, pupils produced a handbook for other pupils
Project rollercoaster motion onto screen; they then work out the laws of motion

Mike, Knights of Honour
Thinkng skills, decision making, working with information, comparing game with other sources of information.

Teachers need support - from SMT, both technical, and cultural from other teachers. Time to play the game, and the freedom to pilot things out and for it to go wrong.

Finally some theoretical issues - create reflective space for educational thought about the pedagogy. Teachers were suffering about not having a language to talk about learning.

What happens when the school culture meets the game culture?
Games cultures change, they get better. The role of the teacher makes the implicit knowledge explicit. But what can happens is that the games stop being games. Most important think is that the identity of the gamer changes to the educational pupil. This is fundamentally different.

LET’S CLAIM THE RIGHT TO EXPERIMENT!

QCA: The Curriculum and Technology

Wednesday, March 1st, 2006

Notes of this keynote session:

Mike Rumble took over this session at the last moment.

Listen to the podcast here:

[display_podcast]
He says he has a luxurious job, looking into the future. Neil’s presentation was great in setting the future. We need to try and look into see how we are preparing children.

Prime objective of QCA:
“Develop a modern, world-class curriculum that will inspire and challenge all learners and prepare them for the future”

How many pupils are ‘inspired’ and ‘challenged’ by the curriculum. The most important word is ALL.

Curriculum concerns, some people have been concerned with the curriculum for some time. [Mike gave some examples from 1985 and 1931.]

Some curriculum challenges:

the changing power relationship
- to teachers, but with this comes responsibility
- to learners, so they develop their own taxonomy of learning

can the curriculum adjust and keep up?
- learning about ICT
- learning with ICT

will our assessment be relevant?

What if a learner submitted their work to an examination board on CD? Or as an edited documentary on DVD? Are we equipt at the moment to enable the assessment in terms of the subject content?

The curriculum is presently the entire planned learning experience. The Curriculum of the future needs to encompass universal and unique elements. We need to move from THE National Curriculum, to OUR Curriculum. The phrase we need to be using is Contagious professionalism.

We need to change attitudes to ICT. I would love to take John Clare to places, I actually believe he would change.
Technology opens up the possibility of pupils taking an assessment not at the same time.

We might have THE Curriculum or we might have OUR Curriculum.

“It’s not what the technology can do that matters, it’s what you can do with the technology that makes the difference.” Simply introducing the technology does not change things.

Dave Thompson: Had an interesting session on MIS. We are collecting all this data, when the revision of the curriculum is revised in 2008. Are we collecting data that will become redundant?

We must develop a flexible system.

Clare Johnson: I’m interested in the idea of a National Entitlement with a local development. My concern is that the curriculum gets pulled down into the assessment. How is the national system going to cope with the local agenda?

We often undervalue what we ‘value’. we have along way to go. Changes are afoot with multimedia assessment and e-portfolios.

Roger Keeling: I don’t see even in the best schools, being allowed to tear up the curriculum, and the present assessment methods.

We often look at the currculum the wrong way around, the curriculum has to contain these elements, it’s not about what you cannot do.

“There are two groups of schools that are being innovative:

  1. those that feel comfortable and prepared to take risks;
  2. those that have tried everything and therefore have no choice but to take risks.

The vast majority are in the middle - they follow the QCA Schemes of Work. Heads also express concerns that we have trained teachers not to curriculum innovators. We need to encourage teachers to be creative, and innovative in the curriculum.”

Strategic ICT - The Way Ahead

Wednesday, March 1st, 2006

UPDATE:

Listen to the podcast below:

Computers in Education: An alternative view

Tuesday, February 28th, 2006

John Clare gives his alternative view of computers in education.

UPDATE:

Listen to podcast of this session below:

Opening Keynote: Ministerial Address & Naacemark/ICTmark Awards

Tuesday, February 28th, 2006

During the opening keynote, Lord Adonis will speak via video link. Some prepared questions have been submitted by members. These follow as comments on this posting.

If you have further comments on Lord Adonis’s responses, please comment.

UPDATE:

Listen to podcast of this session below:


FireStats icon Powered by FireStats